Comparison

Squadron 42 vs Star Citizen

Two games, one universe. Here's how they differ — from official CIG sources only.

 Squadron 42Star Citizen
ModeSingle-playerMultiplayer (online)
Internet requiredNo — offline capableYes — always online
StatusTargeting 2026 releasePlayable now (Alpha)
PurchaseSold separatelySold separately
SettingSame universeSame universe
EngineStar Engine (shared)Star Engine (shared)
Campaign length40+ hours confirmedNo campaign — open world

Source: RSI Store — Game Packages →

Single-player vs Multiplayer

Squadron 42 is a fully single-player experience — a story-driven military campaign with a beginning, middle, and end. You play alone, offline if you choose. Star Citizen is an online multiplayer persistent universe where players share a live galaxy. CIG describes them as companion projects rather than one being a mode of the other.

Source: RSI Store — Squadron 42 →

Separate Purchases

Squadron 42 and Star Citizen are sold as distinct products on the Roberts Space Industries store. Some historical pledge packages bundled both together, but they are currently separate purchases. Buying one does not include the other.

Source: RSI Store — Browse Packages →

Same Universe, Same Engine

Both games are set in the same fictional universe — the United Empire of Earth (UEE) — and are built on the same proprietary engine (Star Engine). Ships, locations, and lore overlap. However, Squadron 42's story and characters are self-contained within the single-player campaign.

Source: RSI Comm-Link — CitizenCon 2954 →